Game Dev. Tycoon Notes

Hello! These are the notes that I took while playing Game Dev. Tycoon!

Game concept #1
-pick topic, genre, platform, graphic
-space, strategy, g64 (56.2 % marketshare, even though 15k more than pc), text based 5k
-development stage 1
-engine level 1, gameplay level 1, story quests level 1
-pic
-dev. Stage 2
-dialogues level 1, level design level 1, artificial intelligence level 1
-pic
-dev. Stage 3
-world design level 1, graphic level 1, sound level 1
-pic
-fix bugs, then finish
-spaceeeeee
-reviews
-bad (pic)
-game report
-space and strategy is a great combo
-world design seems to be very important in this type of game
-2,429 units in the first week

-8,850 units generating 61,985 in (1,7,3)
Research
-new topic > time travel

Game concept #2
-time travel, strategy, PC, 2d graphics (overall cost 15k)
-dev. 1 : all even
-dev. 2: all even
-dev. 3: world design 100%, graphic 75%, sound 50%
-finished (1,9,1)
-pic
-timeeeee
-reviews
-pic
-game report
-time travel and strategy are a terrible combo
-engine seems quite important for this type of game
-6,797 units generating 47,614 in (1,12,1)
-Industry news: consumers prefer Govodore G64 (lower price, greater availbility, flexible hardware)
-lol Ninvento and Dinkey King

Game #3 (schoooool)
-school, rpg, g64, text based
-dev. 1: engine 50%, gameplay 50%, story 100%
-dev. 2: all even
-dev. 3: world design 100%, graphic 25%, sound 30%
-finished
-pic
-reviews (2,1,3)
-6, 6, 8, 6 > pic
-game report
-school and rpg is a great combo
-gameplay seems to be quite important
*contract work from Jason (if ever short on cash, let me konw and i have work for you)
-(2,2,3), 10k units sold!
-(2,4,2) 15,699 units generating 116,924 in sales

-industry news: ninvento release a new home game console ‘TES’ next year (w/ controller and cartridge based games)

-now contract work
-library software > yay 12k
-pic
(2,3,2) TES released
-spritesheet software > 20k

-started to research a custom gaming engine
-graphic, story/quests, engine (only 1 option each, 90k)

(2,9,4), TES is a massive success >> controller
-contractinggggg

Game 4 (arghhhhh)
-pirate, action, PC, game engine #1
-eD graphics v1
-stage 1: engine 50%, gamplay 100, story/quests 100
-stage 2: dialogues 50%, level design 100, ai 50
-stage 3: world design 100, graphic 100, sound 25
-negative 12.5k

-leveled up in everything

-5,4,4,5

-game review
-pirate and action is an ok combo
-engine seems to be v important
(3,5,2) 10,715 units generating 75,033$
-new research available: target audience, game tutorials, mono sound
-Vena (japanese) released home gaming console > Master V

UGH MONTHLY COSTS OF 8K

-Master V released

(3,8,3) research new topic military

Game 5 (shoot it up)
-military, rpg, pc, game engine #1, 2d graphics
-stage 1: 100, 100, 25
-stage 2: 50, 25, 100
-stage 3: 100, 50, 25
-review: 4,3,4,4

-(4,2,2) 10,181 units generating 71,288

-govodore g64 losing market share against other pc manufacturers
-Ninvento introducing Gameling (changeable game cartridges, monochrome screen, built in speackers, multiplayer via connection cable
-new thing: marketing

Game 6
-business, simulation, pc, #1, text based
-stage 1: engine 25, gameplay 25, story 100
-stage 2: dialogues 75, level design 25, ai 75
-stage 3, 100, 25, 25
-review: 8,9,9,7
-business and simulation is great combo
-gamplay v important
-platform genre match (PC/simulation) great
-(5,2,2) 37,043 units generating 259,336 sales

-Vena Gear by Vena released
-G64 bankruptcy

Game 7 (racing ethan)
-racing, simulation, gameline, #1, 2D v2 graphics
-stage 1: engine 75, gameplay 75, story 25
-stage 2: 25, 25, 100
-stage 3: 75, 100, 20
-review: 7,7,8,7
-racing and simulation is a great combo
-dialogues not important
(6,4,4) sold 80,143 units generating 561,026

-game tutorial research

-Ninvento announced successor to the popular TES console

Agent Blowfish proposition > decline

8Game (ss)
-everyone, space, strategy, PC, game engine #1, VI graphics
-stage 1: 100 everything
-stage 2: 25, 100, 100
-stage 3: 75, 100, 50
-review (10, 10, 10, 9)
-record with 100k units sold
-engine is important
-graphic not important
-pc/strategy match: great
-pc/everyone match: good
-space/everyone: great
-(7,4,3) sold 347,180 units generating 2.4 mil
-TES released
-being taken off market
-not suported
-play system released (CD)
-orignally w/ ninvento
-now invento cancelling partnership and handing control over to Vonny

NEW OFFICE (7,3,3)

-must train myself
-management course > can now hire employee
-400k, complex algorithms (pic) >> garrett rodriguez

-illegal copies of ss > sue them/warn them > warn

Game 9  (gone)
-mature, post apocalyptic, adventure, pc, #1, v2 graphic
-stage 1: 100 each
-stage 2: 25, 100, 75
-stage 3: 100, 100, 25
-review (6,6,6,4)
-post apocalyptic and adventure is an ok combo
-level design is not v important
-pc/adventure: great
-pc/mature: great
-27,941 units, 195,615 in sales

-interview from Planet GG about mature audiences > i hope this goes well
-invitation to participate in the biggest game convention “Games, Games, Game” G3
-medium booth for 500k
-69,095 visitors
-pic
-trend toward RPG games

Game 10 (rpg space)
-mature, space, rpg, pc, #1
-stage 1: 25, 100, 100
-stage 2: 20, 100, 50
-stage 3: 100, 100, 10
-review (6,5,6,5)
-space and RPG is terrible
-level design seems to be importnat
-PC/RPG: good
-29,356 units generatinng 205,520 sales

-Vonnie announced own console called Playsystem
-CD rom and 32 bit processors

-no strong trends
-50k investment for security

9 Game (ss 2)
-everyone, space, strategy, PC, game engine #1, V2 graphics
-stage 1: 100, 50, 100
-stage 2: 25, 100, 100
-stage 3: 100, 25, 15
-review 10,9,10,9
-sound is important
-(9,8,3) sold 250,574 units generating 1.754 mil

-vena gear taken off market
-no longer supported
-small booth 80k
-48837
-market likes new topics

10 game (SF MPG)
-mature, scifi, rpg, pc, #1, V2
-stage 1: all 100
-stage 2: 25, 100, 25
-stage 3: 75, 100, 10
-reviews: 8,7,7,8
-level design good
-sci fi and RPG is great
-graphic v important
-(10,4,4) sold 104,916 units generating 734,461

-looking for new employee
-market doesn’t care
-Ninvento announced new TES 64 today
-convention
-54797 people
-accepting offer from agent blowfish for research for 15k
-cyberpunk

-doing lots of contracts to get research points

-making sequel for SS2
-buying playstation liscense of 200k

Ss 3
-stage 1: 100 each
-stage 2: 25, 100 100
-stage 3: 100, 25, 75
-tried to use old research data to help
-review (10,11,4)
-5,4,5,5
>? ???????????
-dialogues not important
-AI important
-playstation/strategy is bAD
-(11,2,3) 40,705 units generating 284,963 in sales

-super TES taken off market

-creating new game engine (#2), with
-2D graphics v2
-linear story
-simple cutsenes
-save game
-game tutorials
-better user experience
-better dialogues
-level editor
-open world
-mono sound
-260k

-renovate? > no

-Vena announced new generation console, DreamVast

14 (soccerrrrr)
-sports, simulation, playsystem, #2, young
1: 100, 100, 25
2: 10, 50, 100
3: 50, 100, 10
-review (11,10,3) > 8,7,7,8
-sports and simulation is great
-world design not important
-sound importnat
-playsystem/simulation: good
(12,1,2) sold 125k units and made 878k

-question about releasing source code to “Game Engine #1” / could sell licenses
-mixed responses, gained 200 fans and made 6.5k
**i always add all selected features**

-renovated

-publisher
-pic
-looked at which games i did in past

Game 14 (aye ayeeeee)
-everyone, pirate, adventure, pc, #2
-pic
-since medium game, have to assign people to each section
-trying to match skill with thing
-pic
-each doing 33%
-stage 1: 100, 100, 100
-stage 2: 10, 100, 50
-stage 3: 75, 75, 10
-reviews (4,5,5,5)
-graphic good
-pirate and adventure great
-150k penalty
-AI not important
-pirate/everyone: great
-(12,11,2) sold 1m and generated 1.458 mil

-dreamvast released
-vena oasis off the market
-80k booth
-66317 people

Game #16
-small, everyone, everyone, business, casual, pc, #2. 2d V1
-stage 1: 100, 50, 100
-stage 2: 25, 100, 25
-stage 3: 75, 75, 10
-reviews 1,2,2,3
-business and casual is terrible combo
-level design is v important
-pc/casual terrible
(13,4,3) > sold 20,117 units generating 140k
-master V taken off market
-interview with GameNova with Jorg Longer
-pic
-spend more time on Level design for above game
-playsystem 2 >>>> yAS
-PC mirconoft mBox
-sales in Vena’s DreamVast have plummeted
-mirconoft has delayed mBox release

17 (soc soc)
-medium, everyone, sports, simulation, pc, #2
-stage 1: 100, 100, 50
-putting high tech on like gameplay, and design on story
-stage 2: 10, 75, 100
-trying to equal out the work
-stage 3: 25, 100, 10
-review (7,7,8,7)
-dialogues not important
-(14,2,3) sold 162,113 units generating 1.7 mil
-EPA: 200k
-sure
-pic
-under $0 again
-bank offer > pic
-darn evan fletcher, i can’t afford to give you a 13k raise
-mirconoft released mBox
-80k booth
-84, 719

18 (buzz)
-small, everyone, business, simulation, pc, #2
-1: 50, 100, 50
2: 75, 100, 25
3: 100, 75, 10
-review 7,8,7,8
-level design is important
-business/everyone: great\
-(15,1,3) 108,185 units generating 757 thousand

-have to pay bank back 1.4 mil (only have 1.5 mil)
-Vena discontinued DreamVast
-gamesphere

-back at negative 200k
-playsystem no longer supported

19
airplane/simulation, everyone, #1, pc
1: 75, 75, 50
2: 80, 100, 50
3: 100, 75, 50
-review (6,5,5,5)
-airplane/simulation is great
-sound v important
(15,9,4)
-52k units generating 369k
-TES 64 taken off
-bank offer
-pic (783 for 1.4 mil)
-proposition of sabotage
-pic
-Ninvento GS released

20 (@Ethan)
-medium, mature, military, action, pc, #2
-stage 1: 50, 50, 75
-stage 2: 25, 75, 80
-stage3: 90, 90, 40
-review (4,4,4,4)
-military/action: great
-engine v important
-pc/action: good
-went bankrupt again
-gameling taken off market

GAME OVER ? RESTART LEVEL


(11,11,3)

Game 15 (@alvaro)
-medium, everyone, sci fi, action, pc, #2, v2
-stage 1: 100, 80,0
-stage 2: 0, 80, 100
-stage 3: 0, 100, 80
-review 6,5,5,5
-sci fi and action: great
-world design not important
-pc/action: good
-sci fi/everyone: great
(12,8,4) sold 80k units generating 884k

-dreamvast released
-vena oasis taken off
-master v taken off
-playsystem 2
-so good
-mirconoft announced mBox
-dreamvast plummeted

Game 16
-small, youth, racing, simulation, gameling, #1, v1
1: 100, 50, 25
2: 0, 80, 80
3: 50, 50, 50
-review 4,4,3,3
-level design importnat
-gameling/simulation: good
-gameling/young: great
(13,8,4) sold 33k generating 233k

-sabotage offer > no

17
-small, everyone, ninja, rpg, playsystem, #2, v2
1: 100, 50, 20
2: 0, 100, 50
3: 100, 80, 25
-review 5,3,5,3
-ninja/rpg is ok
-sound not importnat
-playsystem/rpg: great
-playsystem/everyone: great
-nina/everyone: good
-(14,4,3) 32k generating 228k

-bank offer of 757k for 1.3 mil in 1 year

**LOL GIVING ME MORE IN GAME REPORT**

-60k to sponsor orgnaization about getting women into technology > OFC

18
-small, mature, military, strategy, pc, #1, v2
-stage 1: 100, 100, 100
-stage 2: 10, 50, 100
-stage 3: 100, 100, 20
-review 3,5,4,4
-(14,8,1) sold 30k generating 210k
-military/strategy combo great
-sound important

BANKRUPT

(11,12,1)

-RPG popular


14 (soccerrrrr)
-sports, simulation, playsystem, #2, young
1: 100, 100, 25
2: 10, 50, 100
3: 50, 100, 10
-review (11,10,3) > 8,7,7,8
-sports and simulation is great
-world design not important
-sound important
-playsystem/simulation: good
(12,1,2) sold 125k units and made 878k

New game:
15
-small, mature, sci-fi, action, playsystem, #2, v2
-1: 100, 50, 0
2: 0, 50, 100
3: 25, 100 75
-8,9,9,8
-review
-sci-fi and action: great
-sound important
-playsystem/action: great
-playsystem/mature: good
-sci-fi/mature: great
(12,7,3) sold 98k generating 688k

16
-small, mature, post apocalyptic, rpg, playsystem, #2, v2
1: 0, 50, 100
2: 100, 50, 0
3: 100, 75, 0
-open world
-had 125 hype (bc of booth i think)
-6,5,4,5
(12,10,1) sold 40k generating 281k

-small booth
-67566
-hyped game
-pic (need to learn lesson) > negative effect on sales

17
-small, young, ninja, action, play system, #2, v2
1: 100, 50, 0
2: 0, 50, 100
3: 25, 100, 50
-5,6,6,6
-ninja and action is great
=sound importnat
-playsystem/young: ok

Contract:
-any topic/simulation
-min score 6
-medium
-pic

18
-medium, everyone, business, sim, playsystem, #2, v2
-1: 50, 100, 10
-2: 0, 50, 100
-3: 20, 100, 80
-9,7,9,8
(13,9,1)
-3.093 mil generating 3.403 mil

-mbox
-convention 83095

19
-small, mature, martial arts, simulation, pc, #2, v2
-6,7,4,7

-declined solar panels
-medium booth 500k

20
-medium, young, pirate, adventure, pc, #2

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